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HTML5 Canvas is a powerful JavaScript API that enables drawing and manipulating graphics, images, and animations directly in the browser. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically typed and garbage-collected. It supports multiple programming paradigms, including structured, object-oriented, and functional programming.
This comprehensive guide covers everything from Canvas setup and drawing primitives to complex animations, game loops, image manipulation, and performance optimization. You'll learn about data structures, control flow, functions, modules, file handling, object-oriented programming, exception handling, and more. The notes also cover popular libraries like NumPy, Pandas, Matplotlib, and frameworks like Django and Flask.
Whether you're new to graphics programming or looking to master advanced Canvas techniques, these notes provide a thorough reference for building interactive visuals on the web.